I loved it back then, but it suffered from one major flaw holding it back from mass appealits.Now, weve figured out things like injecting Mario Maker levels into SMM2 for those without internet access; is there any way the same could be accomplished for Classic Dooms Add-Ons Im not experienced in this regard, so I am hoping someone with more experience could help with this.Would this require save injection from someone who has them Thank you.
Doom 2 No Rest For The Living Wad For Free And TheIf someone who had all the add-ons could upload their save data, thatd be pretty great - I dont think itd be an issue rules-wise since the add-ons are available in the game for free and the save data is only usable for someone who already has the game. Doom 2 No Rest For The Living Wad How To Access ItWe need to know how to access it without going online and connecting to the servers. Trying to insert plutonia 2 or plutonia revisited (didnt try other wads), the results I get so far are: Inserting wad into a duplicated TNT folder and editing its files, the save doesnt load using devmenu, as if was a corrupted save. Inserting wad into a duplicated PLUTONIA, SIGIL or NO REST FOR THE LIVING folder editing its files, the save loads ok. In the add-on screen selection, it shows the modded title and the custom jpgs I put for each wad, and it activates ok. But trying to start the game, it gives me the two options as if I was starting Doom 2 (Hell on Earth and The Master Levels). Starting Hell on Earth freezes the game, needing to close it and restart. ![]() Tried adding DTWID and it refuses to load, or even successfully inject into the game with DevMenu. For example: sdroot:NintendoSDKBackupSaveData20200101000000010018900dd00000 Click to expand. ![]() Deleting the caches and the save files doesnt seem to fix it and neither does completely reinstalling the games. Does anyone know whats going on here Edit: Not sure if its important but resetting the required version to 1.0 makes the crashes basically instant vs taking about a second or so on 1.4. Edit 2:Installing as an xci seemed to fix the problem. Weird.
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